My Work In the Field of
Game Design
Published Games
Translations for Mindware Co., Ltd.
I translated the game text, websites, and
promotional materials for several games by Mindware, Co., Ltd. from
2010 through 2017, including Super Chain Crusher Horizon, Cosmic Cavern 3671, Space Mouse, and Pinball Parlor.
I translated the game text, websites, and promotional materials for several games by Mindware, Co., Ltd. from 2010 through 2017, including Super Chain Crusher Horizon, Cosmic Cavern 3671, Space Mouse, and Pinball Parlor.
Legends of Norrath: Oathbound
I playtested and wrote most of the game narrative and half of the card lore for Sony Online Entertainment: Denver's online card game based in the EverQuest series.
I playtested and wrote most of the game narrative and half of the card lore for Sony Online Entertainment: Denver's online card game based in the EverQuest series.
Digital Games
Commandopede (Uses Stagecast)
Antiwar game inspired by Centipede.
Antiwar game inspired by Centipede.
Fight With Clubs (Uses Scratch)
Antiwar game based on Francisco Goya's painting, Fight With Clubs.
Antiwar game based on Francisco Goya's painting, Fight With Clubs.
Giant Tank (Uses Scratch)
Antiwar game. It will take many bullets to win.
Antiwar game. It will take many bullets to win.
Warcraft III War Memorial -Flanders Field-
Warcraft III map mod. A war memorial for soldiers killed in the fictional WarCraft wars.Requires Warcraft III: The Frozen Throne.
Warcraft III map mod. A war memorial for soldiers killed in the fictional WarCraft wars.Requires Warcraft III: The Frozen Throne.
Paper-Based Games
Colonialist Tic-Tac-Toe (Board Game)
A reworking of one of the simplest territorial control games. Explores how a simple game can produce socially conscious play.
A reworking of one of the simplest territorial control games. Explores how a simple game can produce socially conscious play.
Escape Senet (Board Game)
Based on the Ancient Egyptian game, Senet. Explores how the rules of one of the simplest games can produce socially conscious play.
Poppies (Board Game)
Antiwar game inspired by Flanders Fields. Slow pacing of play for reflection on the
cost of war.
Antiwar game inspired by Flanders Fields. Slow pacing of play for reflection on the
cost of war.
War Cards (Card Game)
A game about war with rules written in haiku. It questions why we fight wars and what it means to be antiwar.
A game about war with rules written in haiku. It questions why we fight wars and what it means to be antiwar.